Popup.js

De Wiki The-West ES
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ui = {

   lang: {
       input_level: "Tu nivel",
       input_search: "Buscar",
       damages: "Rango de daño:",
       per_level: "por nivel",
       speed: "Velocidad",
       level: "Nivel",
       unsalable: "Invendible",
       auction: "Subastable",
       not_auction: "No Subastable",
       not_upgrade: "No mejorable",
       upgrade: "Mejorable",
       total: "Suma total",
       popup: {
           dmg: {

dmglvl:'

'

           },
           skills: {

str: '

', mob: '

', dex: '

', cha: '

', con: '

', vig: '

', tou: '

', sta: '

', hea: '

', rid: '

', ref: '

', dod: '

', hid: '

', swi: '

', aim: '

', sho: '

', pit: '

', fin: '

', rep: '

', lea: '

', tac: '

', tra: '

', ani: '

', app: '

'

           },
           fb: {

fboff: '

', fbdef: '

', fbres: '

', fboffs: '

', fbdefs: '

', fbdmgs: '

'

           },

special: {

xp: '

', money: '

', luck: '

', regen: '

', drop: '

', labor_pts: '

', spd: '

'

}

       }
   },
   config: {
       enable_set_calc: true,
       redirect_on_dblclick: true,
       cdn: "https://westes.innogamescdn.com",
       img_buyprice: "/images/5/56/Bp.png",
       img_sellprice: "/images/c/ce/Sp.png",
       img_male: "/images/c/c5/Gender_m.png",
       img_female: "/images/4/41/Gender_f.png",
       set_bonus: {

str: { name:"Fuerza",img:"/images/thumb/f/fd/Fuerza.png/40px-Fuerza.png"}, mob: { name:"Movilidad",img:"https://wiki.the-west.es/images/thumb/9/98/Movilidad.png/40px-Movilidad.png"}, dex: { name:"Destreza",img:"https://wiki.the-west.es/images/thumb/3/36/Ma%C3%B1a.png/40px-Ma%C3%B1a.png"}, cha: { name:"Carisma",img:"https://wiki.the-west.es/images/thumb/6/6a/Carisma.png/40px-Carisma.png"}, con: { name:"Construcción",img:"https://wiki.the-west.es/images/b/b2/Construir.png"}, vig: { name:"Vigor",img:"https://wiki.the-west.es/images/f/f4/Vigor.png"}, tou: { name:"Tenacidad",img:"https://wiki.the-west.es/images/2/21/Tenacidad.png"}, sta: { name:"Condición",img:"https://wiki.the-west.es/images/7/7e/Condici%C3%B3n.png"}, hea: { name:"Puntos de vida",img:"https://wiki.the-west.es/images/a/aa/Salud.png"}, rid: { name:"Montar a caballo",img:"https://wiki.the-west.es/images/b/b7/Montar_a_caballo.png"}, ref: { name:"Reflejo",img:"https://wiki.the-west.es/images/a/a8/Reflejo.png"}, dod: { name:"Eludir",img:"https://wiki.the-west.es/images/e/e3/Eludir.png"}, hid: { name:"Esconder",img:"https://wiki.the-west.es/images/2/25/Esconder.png"}, swi: { name:"Nadar",img:"https://wiki.the-west.es/images/f/fa/Nadar.png"}, aim: { name:"Apuntar",img:"https://wiki.the-west.es/images/c/c9/Apuntar.png"}, sho: { name:"Disparar",img:"https://wiki.the-west.es/images/f/f8/Disparar.png"}, pit: { name:"Poner trampas",img:"https://wiki.the-west.es/images/1/1e/Poner_trampas.png"}, fin: { name:"Destreza de manos",img:"https://wiki.the-west.es/images/b/b5/Destreza_de_manos.png"}, rep: { name:"Reparar",img:"https://wiki.the-west.es/images/f/f3/Reparar.png"}, lea: { name:"Liderazgo",img:"https://wiki.the-west.es/images/7/7c/Dirigir.png"}, tac: { name:"Táctica",img:"https://wiki.the-west.es/images/4/48/T%C3%A1ctica.png"}, tra: { name:"Comerciar",img:"https://wiki.the-west.es/images/3/39/Comerciar.png"}, ani: { name:"Instinto animal",img:"https://wiki.the-west.es/images/2/26/Trato_con_animales.png"}, app: { name:"Apariencia",img:"https://wiki.the-west.es/images/1/16/Presencia.png"}, fbdef: { name:"Defensa (Bonus de batalla)",img:"https://wiki.the-west.es/images/8/82/Set_Fb_defense.png"}, fboff: { name:"Ataque (Bonus de batalla)",img:"https://wiki.the-west.es/images/3/30/Set_Fb_offense.png"}, fbres: { name:"Resistencia (Bonus de batalla)",img:"https://wiki.the-west.es/images/a/a5/Resistenciafb.png"}, fbdefs: { name:"Defensa (Bonus de batalla de sector)",img:"https://wiki.the-west.es/images/1/1a/Set_Fb_defense_sec.png"}, fboffs: { name:"Ataque (Bonus de batalla de sector)", img:"https://wiki.the-west.es/images/f/fe/Set_Fb_offense_sec.png" }, fbdmgs: { name:"Daño (Bonus de batalla de sector)", img:"https://wiki.the-west.es/images/b/b3/Damages_sector.png" },

           xp: {
               name: "Experiencia de trabajos, duelos y batallas de fuertes(%)",
               img: "/images/7/71/Set_xp.png"
           },
           money: {
               name: "Dinero de trabajos y duelos(%)",
               img: "https://wiki.the-west.net/images/d/df/Set_money.png"
           },
           luck: {
               name:"% más posibilidades de ganar",
               img:"https://wiki.the-west.es/images/c/c1/Set_luck.png"
           },
           regen: {
               name:"Aumento de regeneración (%)",
               img:"https://wiki.the-west.net/images/5/53/Regeneration.png",
           },
           drop:{
               name:"Aumento probabilidad de salidad de productos",
               img:"https://wiki.the-west.net/images/thumb/b/b8/Drop.png/40px-Drop.png"
           },
           spd: {
               name: "Velocidad",
               img: "https://wiki.the-west.net/images/thumb/1/1a/QuarterHorse.png/40px-QuarterHorse.png"
                   }
       }
   },
   initPage: function () {
       //Append input level
       if ($("#input_level").length === 1) {
           var input_level = $('<input type="number" style="width:80px;" class="west" placeholder="' + ui.lang.input_level + '" min="0" max="250">').bind("propertychange keyup input paste", function () {
               if (this.value > 250) {
                   this.value = 250;
               } else if (this.value < 0) {
                   this.value = 0;
               }
               $(".calc").each(function () {
                   if (input_level.val() == 0) {
                       $(this).html(this.id);
                       $('.per_level_off').addClass('per_level').removeClass('per_level_off');
                   } else {
                       $(this).html(Math.ceil(Number(this.id) * input_level.val()));
                       $('.per_level').addClass('per_level_off').removeClass('per_level');
                   }
               });
           }).appendTo($("#input_level"));
       }
      //Search
        if ($("#input_search").length === 1) {
           var input_search = $('<input type="search" class="west" placeholder="' + ui.lang.input_search + '">').bind("propertychange keyup input paste", function () {
               var val = this.value.toLowerCase();
               console.log($('.craft_recipe').length);
               if ($('.craft_recipe').length) {
                   if (val === ) {
                       $('.craft_recipe').show().css('opacity', '1');
                   } else {
                      $('.craft_recipe').css('opacity', '0')
                       setTimeout(function() {
                           $('.craft_recipe').filter(function() {
                               if($(this).find('[data-popup]').filter(function() {
                                   return $(this).attr('data-popup').toLowerCase().indexOf(val) > -1;
                               }).length > 0){
                                   $(this).css('opacity', '1').show();
                               }else{
                                   $(this).hide();
                               }
                           })
                       }, 300);
                   }
                 } else {
                   if (val === ) {
                       $('.item_container').show();
                   } else {
                       $('.item_container').hide();
                       $('.item_container').filter(function () {
                           return $(this).attr('data-popup').toLowerCase().indexOf(val) > -1;
                       }).show();
                   }
                 }
           }).appendTo($("#input_search"));
       }
       //Switch weapons
       if ($("#switch").length === 1) {
           $("#fire").hide();
           $("#switch").on("click", function () {
               $('#melee, #fire').toggle();
           });
       }

//Switch products

       if ($("#switch_prod").length === 1) {
           $("#prod2").hide();
           $("#switch_prod").on("click", function () {
               $('#prod, #prod2').toggle();
           });

}

       //Show a "plain text" popup in the template
       if ((new RegExp(mw.config.get('wgFormattedNamespaces')[10] + '\:Item\_*').test(mw.config.get('wgPageName'))) && ($('.item_container').length === 1)) {

$('#mw-content-text').append('

');

           $('#popup_plain').hide();
           $('#popup_plain_contents').append(ui.popup.createPopup($('.item_container').attr('data-popup'), $('.item_container').attr('data-cdn-cat'), $('.item_container').attr('data-cdn-img'), 0));
           $('#popup_plain').slideDown();
       }
       //On dbl click on item, redirect the user to the template
       if (ui.config.redirect_on_dblclick) {
           $('.item_container img').on('dblclick', function () {
               window.location = '/wiki/' + mw.config.get('wgFormattedNamespaces')[10] + ':Item_' + JSON.parse($(this).parent().attr('data-popup')).id / 1000;
           });
       }
   },
   popup: {
       content: "",
       delay: 200,
       active: false,
       show: function (obj) {
           ui.popup.content = ui.popup.createPopup($(obj).attr('data-popup'), $(obj).attr('data-cdn-cat'), $(obj).attr('data-cdn-img'), parseInt($(obj).attr('data-lvl')));
           ui.popup.active = true;
           ui.popup.setTimeout();
           ui.popup.getContainer().html(ui.popup.content);
       },
       hide: function () {
           ui.popup.getEl().css({
               display: 'none',
               top: 0,
               left: 0
           });
           ui.popup.active = false;
           ui.popup.clearTimeout();
       },
       setTimeout: function () {
           ui.popup.clearTimeout();
           ui.popup.timer = window.setTimeout(function () {
               ui.popup.getEl().css('display', 'block');
           }, ui.popup.delay);
       },
       clearTimeout: function () {
           if (ui.popup.timer) window.clearTimeout(ui.popup.timer);
       },
       getEl: function () {
           return $('#popup_window');
       },
       getContainer: function () {
           return $('#popup_contents');
       },
       createPopup: function (data, cdn_cat, cdn_name, lvl) {
           data = JSON.parse(data);

var html = '


';

           var upgraded = false;
           if ((lvl >= 1) && (lvl <= 5)) {
               upgraded = true;
               data.auc = false;
           }
           if (data.dmg_min && data.dmg_max) {
               if (upgraded) {
                   data.dmg_min += Math.round(Math.max(1, data.dmg_min * 0.1 * lvl));
                   data.dmg_max += Math.round(Math.max(1, data.dmg_max * 0.1 * lvl));
               }

html += '

';

           }
           for (var cat in ui.lang.popup) {
               var cnt = 0;
               for (var key in ui.lang.popup[cat]) {
                   if (data.hasOwnProperty(key)) {
                       cnt++;
                       var per_level = "";
                       if (data[key] < 0) {
                           if ($('#input_level input').val() > 0) {
                               data[key] = Math.ceil($('#input_level input').val() * -data[key]);
                               if (upgraded) {
                                   data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl));
                               }
                           } else {
                               data[key] = -data[key];
                               per_level = " (" + ui.lang.per_level + ")";
                               if (upgraded) {
                                   data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6;
                               }
                           }
                       } else if (upgraded) {
                           if (data[key] < 1) {
                               data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6;
                           } else {
                               data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl));
                           }
                       }
                       html += ui.lang.popup[cat][key].replace('#1', data[key]).replace('#2', per_level);
                   }
               }
               if (cnt > 0) {
                   html += '
'; } } if (data.textjob) { for (var i = 0; i < data.textjob.length; i++) {

html += '

';

               }
               html += '
'; } if (data.text) {

html += '

';
               for (var i = 0; i < data.text.length; i++) {
html += '';
               }
html += '


';

           }
           if (data.bonus) {
               for (var i = 0; i < data.bonus.length; i++) {

html += '

';

               }
               html += '
'; } if (data.jobs) {

html += '

';
               for (var i = 0; i < data.jobs.length; i++) {
html += '';
               }
html += '

';

           }
           if (data.craft) {

html += '

';

           }

html += '

';

           return html;
       },
       setPosition: function (e) {
           var window_width = $(window).width();
           var window_height = $(window).height();
           var popup_width = ui.popup.getEl().outerWidth();
           var popup_height = ui.popup.getEl().outerHeight();
           var pos_x = e.clientX;
           var pos_y = e.clientY;
           var top;
           var left;
           var margin_top = 20;
           var margin_left = 20;
           if (pos_x + popup_width + margin_left > window_width) {
               left = pos_x - popup_width - margin_left + (e.pageX - e.clientX);
           } else {
               left = pos_x + margin_left + (e.pageX - e.clientX);
           }
           if (pos_y + popup_height + margin_top > window_height) {
               top = window_height - popup_height + (e.pageY - e.clientY);
           } else {
               top = pos_y + margin_top + (e.pageY - e.clientY);
           }
           ui.popup.getEl().css({
               top: top,
               left: left
           });
       },
       init: function () {
           //Append popup container

$('body').append('

');

           //Set events
           $(document).on('mouseenter', '.item_container', function (e) {
               ui.popup.show(this);
               ui.popup.setPosition(e);
           });
           $(document).on('mouseleave', '.item_container', function () {
               ui.popup.hide();
           });
           $(document).on('mousemove', '.item_container', function (e) {
               ui.popup.setPosition(e);
           });
           $('.item_level').mousedown(function (e) {
               e.preventDefault();
           });
           $(document).on('click', '.upgrade', function () {
               var container = $(this).closest('.item_container');
               var lvl = parseInt(container.attr('data-lvl'));
               if (lvl !== 5) {
                   container.attr('data-lvl', lvl + 1);
                   container.find('.level').html(lvl + 1);
               }
               ui.popup.show(container[0]);
           });
           $(document).on('click', '.downgrade', function () {
               var container = $(this).closest('.item_container');
               var lvl = parseInt(container.attr('data-lvl'));
               if (lvl !== 0) {
                   container.attr('data-lvl', lvl - 1);
                   container.find('.level').html(lvl - 1);
               }
               ui.popup.show(container[0]);
           });
       }
   },
   set_calc: {
       bonus: {
           //If there are any other "special" bonuses, they will be dynamically retrieved and stored there
           extra_set_bonus: {}
       },
       //Bonuses from all sets / items :
       data: {},
       //Status of all items (item lvl, activated or not)
       itemStatus: {},
       getData: function () {
           //Get bonuses from all item sets
           $('.set_container').each(function () {
               var set_id = $(this).attr('data-set-id');
               ui.set_calc.itemStatus[set_id] = {};
               ui.set_calc.data[set_id] = {
                   items: {},
                   set: {}
               };
               $(this).find('.item_container').each(function () {
                   var json = JSON.parse($(this).attr('data-popup'));
                   if ($(this).is(":hidden")) {
                       ui.set_calc.itemStatus[set_id][json.id] = false;
                   } else {
                       ui.set_calc.itemStatus[set_id][json.id] = 0;
                   }
                   for (var prop in json) {
                       if (json.hasOwnProperty(prop) && ui.config.set_bonus.hasOwnProperty(prop)) {
                           if (!ui.set_calc.data[set_id].items[prop]) {
                               ui.set_calc.data[set_id].items[prop] = {};
                           }
                           ui.set_calc.data[set_id].items[prop][json.id] = json[prop];
                       }
                   }
               });
           });
           //Get bonuses from all sets
           $('.infoSet').each(function () {
               var set_id = $(this).attr('data-set-id');
               $(this).find('.infosetatt').each(function () {
                   var nb = $(this).attr('data-nb');
                   ui.set_calc.data[set_id].set[nb] = {};
                   $(this).find('.set_bonus').each(function () {
                       key = $(this).attr('data-type');
                       if ($(this).find('.calc').length !== 0) {
                           ui.set_calc.data[set_id].set[nb][key] = -parseFloat($(this).find('.calc').attr('id'));
                       } else {
                           ui.set_calc.data[set_id].set[nb][key] = parseFloat($(this).find('.val').text());
                       }
                       if (!ui.config.set_bonus.hasOwnProperty(key)) {
                           ui.set_calc.bonus.extra_set_bonus[key] = {
                               img: $(this).find('img').attr('src'),
                               name: $(this).find('#tooltip_content').text()
                           };
                       }
                   });
               });
           });
       },
       calc: function () {
           //Only calc if a player level is provided
           if ($('#input_level').length === 0 | $('#input_level input').val() !== "") {
               var level = parseInt($('#input_level input').val());
               total = {};
               for (var set_id in ui.set_calc.data) {
                   for (var key in ui.set_calc.data[set_id].items) {
                       for (var item_id in ui.set_calc.data[set_id].items[key]) {
                           if (ui.set_calc.itemStatus[set_id][item_id] !== false) {
                               lvl = ui.set_calc.itemStatus[set_id][item_id];
                               if (!total[key]) {
                                   total[key] = 0;
                               }
                               var value = ui.set_calc.data[set_id].items[key][item_id];
                               if (ui.set_calc.data[set_id].items[key][item_id] < 0) {
                                   //If bonus (per Level)
                                   value = -value;
                                   if (ui.set_calc.itemStatus[set_id][item_id] > 0) {
                                       //If item upgraded
                                       total[key] += Math.ceil(value * level) + Math.round(Math.max(1, Math.ceil(value * level) * 0.1 * lvl));
                                   } else {
                                       total[key] += Math.ceil(value * level);
                                   }
                               } else {
                                   if (ui.set_calc.itemStatus[set_id][item_id] > 0) {
                                       if (value < 1) {
                                           total[key] += Math.round(1e6 * (value * 1 + Math.round(Math.max(1, value * 1000 * lvl)) / 10000)) / 1e6;
                                       } else {
                                           total[key] += Math.round(Math.max(1, value * 0.1 * lvl));
                                       }
                                   } else {
                                       total[key] += value;
                                   }
                               }
                           }
                       }
                   }
                   var item_nb = 0;
                   for (var item_id in ui.set_calc.itemStatus[set_id]) {
                       if (ui.set_calc.itemStatus[set_id][item_id] !== false) {
                           item_nb++;
                       }
                   }
                   for (var key in ui.set_calc.data[set_id].set[item_nb]) {
                       if (!total[key]) {
                           total[key] = 0;
                       }
                       if (ui.set_calc.data[set_id].set[item_nb][key] < 0) {
                           total[key] += Math.ceil(-ui.set_calc.data[set_id].set[item_nb][key] * level);
                       } else {
                           total[key] += ui.set_calc.data[set_id].set[item_nb][key];
                       }
                   }
               }
               //Create the html table

var html = '

<tbody>

' + ui.lang.total + '
Nivel '+ level +''; for (var key in ui.config.set_bonus) {
                   if (total.hasOwnProperty(key)) {
                       if(key == "con" || key == "vig" || key == "tou" || key == "sta" || key == "hea" 
                       || key == "rid" || key == "ref" || key == "dod" || key == "hid" || key == "swi" 
                       || key == "aim" || key == "sho" || key == "pit" || key == "fin" || key == "rep" 
                       || key == "lea" || key == "tac" || key == "tra" || key == "ani" || key == "app"){
html += '
<img src="' + ui.config.set_bonus[key].img + '" style="width: 70px;" >+' + total[key] + (['xp', 'money', 'luck', 'spd', 'regen', 'drop'].indexOf(key) !== -1 ? "%" : "") + '
' + ui.config.set_bonus[key].name + '
';
                       }else{
html += '
<img src="' + ui.config.set_bonus[key].img + '">+' + total[key] + (['xp', 'money', 'luck', 'spd', 'regen', 'drop'].indexOf(key) !== -1 ? "%" : "") + '
' + ui.config.set_bonus[key].name + '
';
                       }
                   }
               }
               for (var key in ui.set_calc.bonus.extra_set_bonus) {
                   if (total.hasOwnProperty(key)) {
html += '
<img src="' + ui.set_calc.bonus.extra_set_bonus[key].img + '">+' + total[key] + (['xp', 'money', 'luck', 'spd', 'regen', 'drop'].indexOf(key) !== -1 ? "%" : "") + '
' + ui.set_calc.bonus.extra_set_bonus[key].name + '
';
                   }
               }
               //Display the result at the bottom of the page
               $('#set_calc').html(html);
           } else {
               $('#set_calc').html("");
           }
       },
       initEvents: function () {
           //Deactivate / activate item on click
           $('.item_container > img').on('click', function () {
               var item_container = $(this).closest('.item_container');
               item_container.toggleClass('item_off');
               var set_id = item_container.closest('.set_container').attr('data-set-id');
               var item_id = JSON.parse(item_container.attr('data-popup')).id;
               if (item_container.hasClass('item_off') || item_container.is(":hidden")) {
                   ui.set_calc.itemStatus[set_id][item_id] = false;
               } else {
                   ui.set_calc.itemStatus[set_id][item_id] = parseInt(item_container.attr('data-lvl'));
               }
               ui.set_calc.calc();
           });
           //Update item level on upgrade / downgrade
           $(document).on('click', '.upgrade, .downgrade', function () {
               var item = $(this).closest('.item_container');
               var set_id = item.closest('.set_container').attr('data-set-id');
               if (!item.hasClass('item_off') && !item.is(":hidden")) {
                   ui.set_calc.itemStatus[set_id][JSON.parse(item.attr('data-popup')).id] = parseInt(item.attr('data-lvl'));
                   ui.set_calc.calc();
               }
           });
           //Calc again when player level changes
           $("#input_level").bind("propertychange keyup input paste", function () {
               ui.set_calc.calc();
           });
           //Activate/deactivate melee/fire weapon when the switch btn is clicked
           $("#switch").on('click', function () {
               $('#melee, #fire').each(function () {
                   var item = $(this).find('.item_container');
                   var set_id = $(this).closest('.set_container').attr('data-set-id');
                   if ($(this).is(":hidden")) {
                       ui.set_calc.itemStatus[set_id][JSON.parse(item.attr('data-popup')).id] = false;
                   } else {
                       ui.set_calc.itemStatus[set_id][JSON.parse(item.attr('data-popup')).id] = parseInt(item.attr('data-lvl'));
                   }
               });
               ui.set_calc.calc();
           });
       },
       init: function () {
           ui.set_calc.initEvents();
           ui.set_calc.getData();
$('#mw-content-text').append('
');
           if ($('#input_level').length === 0)
               ui.set_calc.calc();
       }
   },
   init: function () {
       ui.initPage();
       ui.popup.init();
       if (ui.config.enable_set_calc && $('.infoSet').length !== 0) {
           ui.set_calc.init();
       }
   }

};

ui.init();