Diferencia entre revisiones de «Popup.js»
Sin resumen de edición |
Sin resumen de edición |
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Línea 30: | Línea 30: | ||
} else if (this.value < 0) { | } else if (this.value < 0) { | ||
this.value = 0; | this.value = 0; | ||
} else if (this.value) { | } else if (this.value.length == 0 ) { | ||
this.value = 150; | this.value = 150; | ||
} | } |
Revisión del 18:57 27 feb 2018
$('body').append('
');
$(document).on('mouseenter','.item_container',function(e){Popup.show(this);Popup.setPosition(e);}); $(document).on('mouseleave','.item_container',function(){Popup.hide();}); $(document).on('mousemove','.item_container', function(e){Popup.setPosition(e);});
$('.item_level').mousedown(function(e){ e.preventDefault(); }); $(document).on('click','.upgrade',function(){
var container = $(this).closest('.item_container'); var lvl = parseInt(container.attr('data-lvl')); if (lvl!==5){ container.attr('data-lvl',lvl+1); container.find('.level').html(lvl+1); } Popup.show(container[0]);
}); $(document).on('click','.downgrade',function(){
var container = $(this).closest('.item_container'); var lvl = parseInt(container.attr('data-lvl')); if (lvl!==0){ container.attr('data-lvl',lvl-1); container.find('.level').html(lvl-1); } Popup.show(container[0]);
});
if ($("#input_level").length == 1) {
var input_level = $('<input type="number" style="width:80px;" class="west" placeholder="Tu nivel" min="0" max="150" >').bind("propertychange keyup input paste",function() { if (this.value > 150) { this.value = 150; } else if (this.value < 0) { this.value = 0; } else if (this.value.length == 0 ) { this.value = 150; } $(".calc").each(function() { if (input_level.val() == 0) { $(this).html(this.id); $('.per_level_off').addClass('per_level').removeClass('per_level_off'); } else { $(this).html(Math.ceil(Number(this.id) * input_level.val())); $('.per_level').addClass('per_level_off').removeClass('per_level'); } }); }).appendTo($("#input_level"));
}
//Search
if ($("#input_search").length == 1) {
var input_search = $('<input type="search" class="west" placeholder="Buscar">').bind("propertychange keyup input paste", function() { var val = this.value.toLowerCase(); if (val == ) { $('.item_container').show(); } else { $('.item_container').hide(); $('.item_container').filter(function() { return $(this).attr('data-popup').toLowerCase().indexOf(val) > -1; }).show(); } }).appendTo($("#input_search"));
}
//Switch weapons if ($("#switch").length == 1) {
$("#fire").hide(); $("#switch").on("click", function() { $('#melee, #fire').toggle() });
}
var Popup = {
content : "", delay : 200, active : false, show: function(obj) { Popup.content = Popup.createPopup($(obj).attr('data-popup'), $(obj).attr('data-cdn-cat'), $(obj).attr('data-cdn-img'), parseInt($(obj).attr('data-lvl'))); Popup.active = true; Popup.setTimeout(); Popup.getContainer().html(Popup.content); }, hide: function() { Popup.getEl().css({ display: 'none', top: 0, left: 0 }); Popup.active = false; Popup.clearTimeout(); }, setTimeout: function() { Popup.clearTimeout(); Popup.timer = window.setTimeout(function() { Popup.getEl().css('display', 'block'); }, Popup.delay); }, clearTimeout : function() { if (Popup.timer) window.clearTimeout(Popup.timer); }, getEl : function() { return $('#popup_window'); }, getContainer : function() { return $('#popup_contents'); }, createPopup: function(data, cdn_cat, cdn_name, lvl) { data = JSON.parse(data);
var html = '
' + data.name + '
' + data.type + '
';
if (data.text){
html+='
for (var i = 0; i < data.text.length;i++){html += '
'+data.text[i]+'
';}html+='
';
}
if(data.unic){
html += '
';
}
var upgraded = false; if ((lvl>=1)&&(lvl<=5)){ upgraded = true; data.auc = false; } if (data.dmg_min&&data.dmg_max){ if (upgraded) { data.dmg_min += Math.round(Math.max(1, data.dmg_min * 0.1 * lvl)); data.dmg_max += Math.round(Math.max(1, data.dmg_max * 0.1 * lvl)); }
html += '
'+data.dmg_min+'-'+data.dmg_max+' Daño
';
} for (var cat in Popup.data) { var cnt = 0; for (var key in Popup.data[cat]) { if (data.hasOwnProperty(key)) { cnt++; var per_level = ""; if (data[key] < 0) { if ($('#input_level input').val() > 0) { data[key] = Math.ceil($('#input_level input').val() * -data[key]); if (upgraded){ data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl)); } } else { data[key] = -data[key]; per_level = " (por Nivel)"; if (upgraded){ data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6; } } } else if (upgraded) {
if (data[key]<1){ data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6; } else { data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl)); }
} html += Popup.data[cat][key].replace('#1', data[key]).replace('#2', per_level); } } if (cnt > 0) { html += '
'; } } if (data.bonus){ for (var i = 0; i < data.bonus.length;i++){
html += '
'+data.bonus[i]+'
';
} html+='
'; } if (data.jobs){
html += '
for (var i =0; i<data.jobs.length;i++){html += '';
}html += '
<img src="https://westes.innogamescdn.com/images/jobs/'+data.jobs[i][1]+'.png"/> | '+data.jobs[i][0]+' |
';
} if (data.craft){
html += '
<img src="https://westes.innogamescdn.com/images/crafting/profsymbol_'+data.craft.id+'_small.png"/> | ';
for (var i = 0;i<data.craft.req.length;i++){html += ''; }html += ''; for (var i = 0;i<data.craft.req.length;i++){ html += ''; }html += '
|
';
}
html += '
if (data.spd){
if (upgraded){ data.spd += Math.round(Math.max(1, data.spd * 0.1 * lvl)); }
html += 'Velocidad: +' + data.spd + '%
';
} if (data.set) {
html += '<a class="popup_set" href="/wiki/'+data.set+'">' + data.set + '</a>
';
}
if (data.sp) { html += '<img src="/images/5/56/Bp.png"/>' + data.bp + ' <img src="/images/c/ce/Sp.png"/> ' + data.sp + '
'; } else { html += 'Invendible
'; } if (data.lvl){ html += 'Requerido:
-Nivel ' + data.lvl + '
';
}
if (data.sex) { if (data.sex == 0) { html += '-Sexo: Masculino <img src="/images/c/c5/Gender_m.png"/>html += '
'; } else { html += '-Sexo: Femenino <img src="/images/4/41/Gender_f.png"/>
'; } } if (data.auc == 1){ html += 'Subastable
'; } else { html += 'No Subastable
'; } if (data.upg == 0) { html += 'No mejorable
'; } else { html += 'Mejorable
'; }
[item=' + data.id + ']
';
return html; }, setPosition : function (e) { var window_width = $(window).width(); var window_height = $(window).height(); var popup_width = Popup.getEl().outerWidth(); var popup_height = Popup.getEl().outerHeight(); var pos_x = e.clientX; var pos_y = e.clientY; var top; var left; var margin_top = 20; var margin_left = 20; if (pos_x + popup_width + margin_left > window_width) { left = pos_x - popup_width - margin_left + (e.pageX - e.clientX); } else { left = pos_x + margin_left + (e.pageX - e.clientX); } if (pos_y + popup_height + margin_top > window_height) { top = window_height - popup_height + (e.pageY - e.clientY); } else { top = pos_y + margin_top + (e.pageY - e.clientY); } Popup.getEl().css({ top: top, left: left }); }, data: { dmg: {
dmglvl: '
+ #1 Daño#2
'
}, skills: {
str: '
+ #1 Fuerza#2
', mob: '
+ #1 Movilidad#2
', dex: '
+ #1 Destreza#2
', cha: '
+ #1 Carisma#2
', con: '
+ #1 Construcción#2
', vig: '
+ #1 Vigor#2
', tou: '
+ #1 Tenacidad#2
', sta: '
+ #1 Condición#2
', hea: '
+ #1 Puntos de vida#2
', rid: '
+ #1 Montar a caballo#2
', ref: '
+ #1 Reflejos#2
', dod: '
+ #1 Eludir#2
', hid: '
+ #1 Esconder#2
', swi: '
+ #1 Nadar#2
', aim: '
+ #1 Apuntar#2
', sho: '
+ #1 Disparar#2
', pit: '
+ #1 Poner trampas#2
', fin: '
+ #1 Destreza de manos#2
', rep: '
+ #1 Reparar#2
', lea: '
+ #1 Liderazgo#2
', tac: '
+ #1 Táctica#2
', tra: '
+ #1 Comerciar#2
', ani: '
+ #1 Instinto animal#2
', app: '
+ #1 Apariencia#2
', luck: '
+ #1 % más posibilidades de ganar#2
', mon: '
+ #1 % Dinero de trabajo y duelos#2
', speed: '
+ #1 % de Velocidad#2
', res: '
+ #1 Resistencia (Bonus de batalla)#2
', reg: '
+ #1 % de regeneración#2
', exp: '
+ #1 % Exp por trabajos, duelos y batallas de fuerte#2
', lp: '
+ #1 Puntos de trabajo#2
', sfboff: '
+ #1 Ataque (Bonus de batalla)
', sfbdef: '
+ #1 Defensa (Bonus de batalla)
', sfbres: '
+ #1 Resistencia (Bonus de batalla)
', sfbdmg: '
+ #1 Daño (Bonus de batalla)
', sfboffs: '
+ #1 Ataque (Bonus de sector de batalla)
', sfbdefs: '
+ #1 Defensa (Bonus de sector de batalla )
', sfbdmgs: '
+ #1 Daño (Bonus de sector de batalla)
', textjob: '
#1 #2
', textjob1: '
#1 #2
', textjob2: '
#1 #2
', textjob3: '
#1 #2
',
}, buff:{
bdes: '
Algo para desempaquetar
', bluck: '
+ #1 % más posibilidades de ganar#2
', bmon: '
+ #1 % Dinero de trabajo y duelos#2
', bspeed: '
+ #1 % de Velocidad#2
', bres: '
+ #1 Resistencia (Bonus de batalla)#2
', breg: '
+ #1 % de regeneración#2
', bsal: '
+ Bonus de puntos de salud #1 % #2
', bene: '
Energía incrementada: #1 % #2
', bexp: '
+ #1 % Exp por trabajos, duelos y batallas de fuerte#2
', blp: '
+ #1 Puntos de trabajo#2
', btextjob: '
#1 #2
', btextjob1: '
#1 #2
', btextjob2: '
#1 #2
', btextjob3: '
#1 #2
',
}, fb: {
fboff: '
+ #1 Ataque (Bonus de batalla)
', fbdef: '
+ #1 Defensa (Bonus de batalla)
', fbres: '
+ #1 Resistencia (Bonus de batalla)
', fboffs: '
+ #1 Ataque (Bonus de sector de batalla)
', fbdefs: '
+ #1 Defensa (Bonus de sector de batalla )
', fbdmgs: '
+ #1 Daño (Bonus de sector de batalla)
',
} }
};
if ((new RegExp(mw.config.get('wgFormattedNamespaces')[10]+'\:Item\_*').test(mw.config.get('wgPageName')))&&($('.item_container').length==1)){
$('#mw-content-text').append('
');
$('#popup_plain').hide(); $('#popup_plain_contents').append(Popup.createPopup($('.item_container').attr('data-popup'), $('.item_container').attr('data-cdn-cat'), $('.item_container').attr('data-cdn-img'),0)) $('#popup_plain').slideDown();
}
$('.item_container img').on('dblclick',function(){window.location='/wiki/'+mw.config.get('wgFormattedNamespaces')[10]+':Item_'+JSON.parse($(this).parent().attr('data-popup'))['id']/1000});
{var set_calc={bonus:{set_bonus: {str:{name:"Fuerza",img:"/images/thumb/f/fd/Fuerza.png/40px-Fuerza.png"}, mob:{name:"Movilidad",img:"https://wiki.the-west.es/images/thumb/9/98/Movilidad.png/40px-Movilidad.png"}, dex:{name:"Destreza",img:"/images/thumb/0/0d/Dexterity.png/40px-Dexterity.png"}, cha:{name:"Carisma",img:"/images/thumb/c/c9/Charisma.png/40px-Charisma.png"}, con:{name:"Construcción",img:"/images/thumb/3/37/Construction.png/40px-Construction.png"}, vig:{name:"Vigor",img:"/images/thumb/9/90/Skill_Punch.png/40px-Skill_Punch.png"}, tou:{name:"Tenacidad",img:"/images/thumb/f/f8/Skill_Tough.png/40px-Skill_Tough.png"}, sta:{name:"Condición",img:"/images/thumb/8/8d/Stamina.png/40px-Stamina.png"}, hea:{name:"Puntos de vida",img:"/images/thumb/9/94/Health.png/40px-Health.png"}, rid:{name:"Montar a caballo",img:"/images/thumb/7/78/Hbr.png/40px-Hbr.png"}, ref:{name:"Reflejo",img:"/images/thumb/e/e9/Skill_Reflex.png/40px-Skill_Reflex.png"}, dod:{name:"Eludir",img:"/images/thumb/0/07/Skill_Dodge.png/40px-Skill_Dodge.png"}, hid:{name:"Esconder",img:"/images/thumb/9/97/Hiding.png/40px-Hiding.png"}, swi:{name:"Nadar",img:"/images/thumb/f/f4/Swimming.png/40px-Swimming.png"}, aim:{name:"Apuntar",img:"/images/thumb/5/53/Skill_Aim.png/40px-Skill_Aim.png"}, sho:{name:"Disparar",img:"/images/thumb/7/73/Skill_Shot.png/40px-Skill_Shot.png"}, pit:{name:"Poner trampas",img:"/images/thumb/e/e1/Trapping.png/40px-Trapping.png"}, fin:{name:"Destreza de manos",img:"/images/thumb/1/18/Fms.png/40px-Fms.png"}, rep:{name:"Reparar",img:"/images/thumb/d/d5/Repairing.png/40px-Repairing.png"}, lea:{name:"Liderazgo",img:"/images/thumb/4/44/Leadership.png/40px-Leadership.png"}, tac:{name:"Táctica",img:"/images/thumb/9/91/Skill_Tactic.png/40px-Skill_Tactic.png"}, tra:{name:"Comerciar",img:"/images/thumb/f/f3/Skill_Trading.png/40px-Skill_Trading.png"}, ani:{name:"Instinto animal",img:"/images/thumb/9/9d/AnimalInstinct.png/40px-AnimalInstinct.png"}, app:{name:"Apariencia",img:"/images/thumb/4/4c/Skill_Appearance.png/40px-Skill_Appearance.png"}, fbdef:{name:"Defense (Fort battle bonus)",img:"/images/8/82/Set_Fb_defense.png"}, fboff:{name:"Attack (Fort battle bonus)",img:"/images/3/30/Set_Fb_offense.png"}, fbres:{name:"Resistance (Fort battle bonus)",img:"/images/4/4b/Resistance.png"}, fbdefs:{name:"Defense (Fort battle sector bonus)",img:"/images/1/1a/Set_Fb_defense_sec.png"}, fboffs:{name:"Attack (Fort battle sector bonus)",img:"/images/f/fe/Set_Fb_offense_sec.png"}, fbdmgs:{name:"Damages (Fort battle sector bonus)",img:"/images/b/b3/Damages_sector.png"}},
extra_set_bonus:{}},data:{},itemStatus:{},getData:function(){$(".set_container").each(function(){var t=$(this).attr("data-set-id");set_calc.itemStatus[t]={},set_calc.data[t]={items:{},set:{}},$(this).find(".item_container").each(function(){var e=JSON.parse($(this).attr("data-popup"));for(var a in $(this).is(":hidden")?set_calc.itemStatus[t][e.id]=!1:set_calc.itemStatus[t][e.id]=0,e)e.hasOwnProperty(a)&&set_calc.bonus.set_bonus.hasOwnProperty(a)&&(set_calc.data[t].items[a]||(set_calc.data[t].items[a]={}),set_calc.data[t].items[a][e.id]=e[a])})}),$(".infoSet").each(function(){var t=$(this).attr("data-set-id");$(this).find(".infosetatt").each(function(){var e=$(this).attr("data-nb");set_calc.data[t].set[e]={},$(this).find(".set_bonus").each(function(){key=$(this).attr("data-type"),0!==$(this).find(".calc").length?set_calc.data[t].set[e][key]=-parseFloat($(this).find(".calc").attr("id")):set_calc.data[t].set[e][key]=parseFloat($(this).find(".val").text()),set_calc.bonus.set_bonus.hasOwnProperty(key)||(set_calc.bonus.extra_set_bonus[key]={img:$(this).find("img").attr("src"),name:$(this).find("#tooltip_content").text()})})})})},calc:function()
{if(0!=$("#input_level input").length|""!==$("#input_level input").val()){var t=parseInt($("#input_level input").val());for(var e in total={},set_calc.data){for(var a in set_calc.data[e].items)for(var i in set_calc.data[e].items[a])if(!1!==set_calc.itemStatus[e][i]){lvl=set_calc.itemStatus[e][i],total[a]||(total[a]=0);var s=set_calc.data[e].items[a][i];set_calc.data[e].items[a][i]<0?(s=-s,set_calc.itemStatus[e][i]>0?total[a]+=Math.ceil(s*t)+Math.round(Math.max(1,.1*Math.ceil(s*t)*lvl)):total[a]+=Math.ceil(s*t)):set_calc.itemStatus[e][i]>0?total[a]+=s<1?Math.round(1e6*(1*s+Math.round(Math.max(1,1e3*s*lvl))/1e4))/1e6:Math.round(Math.max(1,.1*s*lvl)):total[a]+=s}var p=0;for(var i in set_calc.itemStatus[e])!1!==set_calc.itemStatus[e][i]&&p++;for(var a in set_calc.data[e].set[p])total[a]||(total[a]=0),set_calc.data[e].set[p][a]<0?total[a]+=Math.ceil(-set_calc.data[e].set[p][a]*t):total[a]+=set_calc.data[e].set[p][a]}var n='
';for(var a in set_calc.bonus.set_bonus)total.hasOwnProperty(a)&&(n+=' <img src="'+set_calc.bonus.set_bonus[a].img+'">+'+total[a]+' ");
for(var a in set_calc.bonus.extra_set_bonus)total.hasOwnProperty(a)&&(n+=''+set_calc.bonus.set_bonus[a].name+" <img src="'+set_calc.bonus.extra_set_bonus[a].img+'">+'+total[a]+(-1!==["xp","money","luck","spd","regen","drop"].indexOf(a)?"%":"")+' ");$("#set_calc").html(n)}else $("#set_calc").html("")},initEvents:function(){$(".item_container > img").click(function(){item_container=$(this).closest(".item_container"),item_container.toggleClass("item_off"),set_id=item_container.closest(".set_container").attr("data-set-id"),item_id=JSON.parse(item_container.attr("data-popup")).id,item_container.hasClass("item_off")||item_container.is(":hidden")?set_calc.itemStatus[set_id][item_id]=!1:set_calc.itemStatus[set_id][item_id]=parseInt(item_container.attr("data-lvl")),set_calc.calc()}),$(document).on("click",".upgrade, .downgrade",function(){var t=$(this).closest(".item_container"),e=t.closest(".set_container").attr("data-set-id");t.hasClass("item_off")||t.is(":hidden")||(set_calc.itemStatus[e][JSON.parse(t.attr("data-popup")).id]=parseInt(t.attr("data-lvl")),set_calc.calc())}),$("#input_level").bind("propertychange keyup input paste",function(){set_calc.calc()}),$("#switch").click(function(){$("#melee, #fire").each(function(){var t=$(this).find(".item_container"),e=$(this).closest(".set_container").attr("data-set-id");$(this).is(":hidden")?set_calc.itemStatus[e][JSON.parse(t.attr("data-popup")).id]=!1:set_calc.itemStatus[e][JSON.parse(t.attr("data-popup")).id]=parseInt(t.attr("data-lvl"))}),set_calc.calc()})},init:function(){set_calc.initEvents(),set_calc.getData(),$("#mw-content-text").append('')}};set_calc.init()}'+set_calc.bonus.extra_set_bonus[a].name+" |