Popup.js
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Thathanka-Iyothanka/West-Wiki Code Issues 0 Pull requests 0 Projects 0 Wiki Insights West-Wiki/Popup.js 00b5ea2 6 hours ago @Thathanka-Iyothanka Thathanka-Iyothanka Update Popup.js 619 lines (604 sloc) 28.1 KB //Append popup container
$('body').append('
');
//Set events $(document).on('mouseenter', '.item_container', function (e) {
Popup.show(this); Popup.setPosition(e);
}); $(document).on('mouseleave', '.item_container', function () {
Popup.hide();
}); $(document).on('mousemove', '.item_container', function (e) {
Popup.setPosition(e);
});
$('.item_level').mousedown(function (e) {
e.preventDefault();
}); $(document).on('click', '.upgrade', function () {
var container = $(this).closest('.item_container'); var lvl = parseInt(container.attr('data-lvl')); if (lvl !== 5) { container.attr('data-lvl', lvl + 1); container.find('.level').html(lvl + 1); } Popup.show(container[0]);
}); $(document).on('click', '.downgrade', function () {
var container = $(this).closest('.item_container'); var lvl = parseInt(container.attr('data-lvl')); if (lvl !== 0) { container.attr('data-lvl', lvl - 1); container.find('.level').html(lvl - 1); } Popup.show(container[0]);
});
//Append input level if ($("#input_level").length === 1) {
var input_level = $('<input type="number" style="width:80px;" class="west" placeholder="Your level" min="0" max="150">').bind("propertychange keyup input paste", function () { if (this.value > 150) { this.value = 150; } else if (this.value < 0) { this.value = 0; } $(".calc").each(function () { if (input_level.val() === 0) { $(this).html(this.id); $('.per_level_off').addClass('per_level').removeClass('per_level_off'); } else { $(this).html(Math.ceil(Number(this.id) * input_level.val())); $('.per_level').addClass('per_level_off').removeClass('per_level'); } }); }).appendTo($("#input_level"));
}
//Search
if ($("#input_search").length === 1) {
var input_search = $('<input type="search" class="west" placeholder="Search">').bind("propertychange keyup input paste", function () { var val = this.value.toLowerCase(); if (val === ) { $('.item_container').show(); } else { $('.item_container').hide(); $('.item_container').filter(function () { return $(this).attr('data-popup').toLowerCase().indexOf(val) > -1; }).show(); } }).appendTo($("#input_search"));
}
//Switch weapons if ($("#switch").length === 1) {
$("#fire").hide(); $("#switch").on("click", function () { $('#melee, #fire').toggle(); });
}
var Popup = {
content: "", delay: 200, active: false, show: function (obj) { Popup.content = Popup.createPopup($(obj).attr('data-popup'), $(obj).attr('data-cdn-cat'), $(obj).attr('data-cdn-img'), parseInt($(obj).attr('data-lvl'))); Popup.active = true; Popup.setTimeout(); Popup.getContainer().html(Popup.content); }, hide: function () { Popup.getEl().css({ display: 'none', top: 0, left: 0 }); Popup.active = false; Popup.clearTimeout(); }, setTimeout: function () { Popup.clearTimeout(); Popup.timer = window.setTimeout(function () { Popup.getEl().css('display', 'block'); }, Popup.delay); }, clearTimeout: function () { if (Popup.timer) window.clearTimeout(Popup.timer); }, getEl: function () { return $('#popup_window'); }, getContainer: function () { return $('#popup_contents'); }, createPopup: function (data, cdn_cat, cdn_name, lvl) { data = JSON.parse(data);
var html = '
' + data.name + '
' + data.type + '
';
var upgraded = false; if ((lvl >= 1) && (lvl <= 5)) { upgraded = true; data.auc = false; } if (data.dmg_min && data.dmg_max) { if (upgraded) { data.dmg_min += Math.round(Math.max(1, data.dmg_min * 0.1 * lvl)); data.dmg_max += Math.round(Math.max(1, data.dmg_max * 0.1 * lvl)); }
html += '
' + data.dmg_min + '-' + data.dmg_max + ' Damages
';
} for (var cat in Popup.data) { var cnt = 0; for (var key in Popup.data[cat]) { if (data.hasOwnProperty(key)) { cnt++; var per_level = ""; if (data[key] < 0) { if ($('#input_level input').val() > 0) { data[key] = Math.ceil($('#input_level input').val() * -data[key]); if (upgraded) { data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl)); } } else { data[key] = -data[key]; per_level = " (per Level)"; if (upgraded) { data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6; } } } else if (upgraded) { if (data[key] < 1) { data[key] = Math.round(1e6 * (data[key] * 1 + Math.round(Math.max(1, data[key] * 1000 * lvl)) / 10000)) / 1e6; } else { data[key] += Math.round(Math.max(1, data[key] * 0.1 * lvl)); } } html += Popup.data[cat][key].replace('#1', data[key]).replace('#2', per_level); } } if (cnt > 0) { html += '
'; } } if (data.text) { for (var i = 0; i < data.text.length; i++) {
html += '
' + data.text[i] + '
';
} html += '
'; } if (data.bonus) { for (var i = 0; i < data.bonus.length; i++) {
html += '
' + data.bonus[i] + '
';
} html += '
'; } if (data.jobs) {
html += '
for (var i = 0; i < data.jobs.length; i++) {html += '';
}html += '
<img src="https://westzz.innogamescdn.com/images/jobs/' + data.jobs[i][1] + '.png"/> | ' + data.jobs[i][0] + ' |
';
} if (data.craft) {
html += '
<img src="https://westzz.innogamescdn.com/images/crafting/profsymbol_' + data.craft.id + '_small.png"/> | ';
for (var i = 0; i < data.craft.req.length; i++) {html += ''; }html += ''; for (var i = 0; i < data.craft.req.length; i++) { html += ''; }html += '
|
';
}
html += '
if (data.spd) { if (upgraded) { data.spd += Math.round(Math.max(1, data.spd * 0.1 * lvl)); }html += '
Speed: +' + data.spd + '%
';
}if (data.set) html += '
<a class="popup_set" href="/wiki/' + data.set + '">' + data.set + '</a>
';
if (data.sp) { html += '<img src="/images/5/57/Buy_price.png"/>' + data.bp + ' <img src="/images/f/fc/Sell_price.png"/> ' + data.sp + 'html += '
'; } else { html += 'Unsalable
'; } if (data.lvl) html += 'Level ' + data.lvl + '
'; if (data.sex) { if (data.sex == 0) { html += '<img src="/images/c/c5/Gender_m.png"/> '; } else { html += '<img src="/images/4/41/Gender_f.png"/> '; } } if (data.auc == 1) { html += 'Auctionable
'; } else { html += 'Not auctionable
'; } if (data.upg == 0) { html += 'Not upgradeable
'; } else { html += 'Upgradeable
'; }
[item=' + data.id + ']
';
return html; }, setPosition: function (e) { var window_width = $(window).width(); var window_height = $(window).height(); var popup_width = Popup.getEl().outerWidth(); var popup_height = Popup.getEl().outerHeight(); var pos_x = e.clientX; var pos_y = e.clientY; var top; var left; var margin_top = 20; var margin_left = 20; if (pos_x + popup_width + margin_left > window_width) { left = pos_x - popup_width - margin_left + (e.pageX - e.clientX); } else { left = pos_x + margin_left + (e.pageX - e.clientX); } if (pos_y + popup_height + margin_top > window_height) { top = window_height - popup_height + (e.pageY - e.clientY); } else { top = pos_y + margin_top + (e.pageY - e.clientY); } Popup.getEl().css({ top: top, left: left }); },data: { dmg: {
dmglvl: '
+ #1 Daño#2
'
}, skills: {
str: '
+ #1 Fuerza#2
', mob: '
+ #1 Movilidad#2
', dex: '
+ #1 Destreza#2
', cha: '
+ #1 Carisma#2
', con: '
+ #1 Construcción#2
', vig: '
+ #1 Vigor#2
', tou: '
+ #1 Tenacidad#2
', sta: '
+ #1 Condición#2
', hea: '
+ #1 Puntos de vida#2
', rid: '
+ #1 Montar a caballo#2
', ref: '
+ #1 Reflejos#2
', dod: '
+ #1 Eludir#2
', hid: '
+ #1 Esconder#2
', swi: '
+ #1 Nadar#2
', aim: '
+ #1 Apuntar#2
', sho: '
+ #1 Disparar#2
', pit: '
+ #1 Poner trampas#2
', fin: '
+ #1 Destreza de manos#2
', rep: '
+ #1 Reparar#2
', lea: '
+ #1 Liderazgo#2
', tac: '
+ #1 Táctica#2
', tra: '
+ #1 Comerciar#2
', ani: '
+ #1 Instinto animal#2
', app: '
+ #1 Apariencia#2
', luck: '
+ #1 % más posibilidades de ganar#2
', mon: '
+ #1 % Dinero de trabajo y duelos#2
', speed: '
+ #1 % de Velocidad#2
', res: '
+ #1 Resistencia (Bonus de batalla)#2
', reg: '
+ #1 % de regeneración#2
', exp: '
+ #1 % Exp por trabajos, duelos y batallas de fuerte#2
', lp: '
+ #1 Puntos de trabajo#2
', sfboff: '
+ #1 Ataque (Bonus de batalla)
', sfbdef: '
+ #1 Defensa (Bonus de batalla)
', sfbres: '
+ #1 Resistencia (Bonus de batalla)
', sfbdmg: '
+ #1 Daño (Bonus de batalla)
', sfboffs: '
+ #1 Ataque (Bonus de sector de batalla)
', sfbdefs: '
+ #1 Defensa (Bonus de sector de batalla )
', sfbdmgs: '
+ #1 Daño (Bonus de sector de batalla)
', textjob: '
#1 #2
', textjob1: '
#1 #2
', textjob2: '
#1 #2
', textjob3: '
#1 #2
',
}, buff:{
bdes: '
Algo para desempaquetar
', bluck: '
+ #1 % más posibilidades de ganar#2
', bmon: '
+ #1 % Dinero de trabajo y duelos#2
', bspeed: '
+ #1 % de Velocidad#2
', bres: '
+ #1 Resistencia (Bonus de batalla)#2
', breg: '
+ #1 % de regeneración#2
', bsal: '
+ Bonus de puntos de salud #1 % #2
', bene: '
Energía incrementada: #1 % #2
', bexp: '
+ #1 % Exp por trabajos, duelos y batallas de fuerte#2
', blp: '
+ #1 Puntos de trabajo#2
', btextjob: '
#1 #2
', btextjob1: '
#1 #2
', btextjob2: '
#1 #2
', btextjob3: '
#1 #2
',
}, fb: {
fboff: '
+ #1 Ataque (Bonus de batalla)
', fbdef: '
+ #1 Defensa (Bonus de batalla)
', fbres: '
+ #1 Resistencia (Bonus de batalla)
', fboffs: '
+ #1 Ataque (Bonus de sector de batalla)
', fbdefs: '
+ #1 Defensa (Bonus de sector de batalla )
', fbdmgs: '
+ #1 Daño (Bonus de sector de batalla)
',
} }
};
//Show a "plain text" popup in the template if ((new RegExp(mw.config.get('wgFormattedNamespaces')[10] + '\:Item\_*').test(mw.config.get('wgPageName'))) && ($('.item_container').length === 1)) {
$('#mw-content-text').append('
');
$('#popup_plain').hide(); $('#popup_plain_contents').append(Popup.createPopup($('.item_container').attr('data-popup'), $('.item_container').attr('data-cdn-cat'), $('.item_container').attr('data-cdn-img'), 0)); $('#popup_plain').slideDown();
}
//On dbl click on item, redirect the user to the template $('.item_container img').on('dblclick', function() {
window.location = '/wiki/' + mw.config.get('wgFormattedNamespaces')[10] + ':Item_' + JSON.parse($(this).parent().attr('data-popup')).id / 1000;
});
//SET CALC
if ($('.infoSet').length !== 0) {
var set_calc = { bonus: { //List of usual bonuses matched with tooltip and image url set_bonus: {
str:{name:"Fuerza",img:"/images/thumb/f/fd/Fuerza.png/40px-Fuerza.png"}, mob:{name:"Movilidad",img:"https://wiki.the-west.es/images/thumb/9/98/Movilidad.png/40px-Movilidad.png"}, dex:{name:"Destreza",img:"/images/thumb/0/0d/Dexterity.png/40px-Dexterity.png"}, cha:{name:"Carisma",img:"/images/thumb/c/c9/Charisma.png/40px-Charisma.png"}, con:{name:"Construcción",img:"/images/thumb/3/37/Construction.png/40px-Construction.png"}, vig:{name:"Vigor",img:"/images/thumb/9/90/Skill_Punch.png/40px-Skill_Punch.png"}, tou:{name:"Tenacidad",img:"/images/thumb/f/f8/Skill_Tough.png/40px-Skill_Tough.png"}, sta:{name:"Condición",img:"/images/thumb/8/8d/Stamina.png/40px-Stamina.png"}, hea:{name:"Puntos de vida",img:"/images/thumb/9/94/Health.png/40px-Health.png"}, rid:{name:"Montar a caballo",img:"/images/thumb/7/78/Hbr.png/40px-Hbr.png"}, ref:{name:"Reflejo",img:"/images/thumb/e/e9/Skill_Reflex.png/40px-Skill_Reflex.png"}, dod:{name:"Eludir",img:"/images/thumb/0/07/Skill_Dodge.png/40px-Skill_Dodge.png"}, hid:{name:"Esconder",img:"/images/thumb/9/97/Hiding.png/40px-Hiding.png"}, swi:{name:"Nadar",img:"/images/thumb/f/f4/Swimming.png/40px-Swimming.png"}, aim:{name:"Apuntar",img:"/images/thumb/5/53/Skill_Aim.png/40px-Skill_Aim.png"}, sho:{name:"Disparar",img:"/images/thumb/7/73/Skill_Shot.png/40px-Skill_Shot.png"}, pit:{name:"Poner trampas",img:"/images/thumb/e/e1/Trapping.png/40px-Trapping.png"}, fin:{name:"Destreza de manos",img:"/images/thumb/1/18/Fms.png/40px-Fms.png"}, rep:{name:"Reparar",img:"/images/thumb/d/d5/Repairing.png/40px-Repairing.png"}, lea:{name:"Liderazgo",img:"/images/thumb/4/44/Leadership.png/40px-Leadership.png"}, tac:{name:"Táctica",img:"/images/thumb/9/91/Skill_Tactic.png/40px-Skill_Tactic.png"}, tra:{name:"Comerciar",img:"/images/thumb/f/f3/Skill_Trading.png/40px-Skill_Trading.png"}, ani:{name:"Instinto animal",img:"/images/thumb/9/9d/AnimalInstinct.png/40px-AnimalInstinct.png"}, app:{name:"Apariencia",img:"/images/thumb/4/4c/Skill_Appearance.png/40px-Skill_Appearance.png"}, fbdef:{name:"Defense (Fort battle bonus)",img:"/images/8/82/Set_Fb_defense.png"}, fboff:{name:"Attack (Fort battle bonus)",img:"/images/3/30/Set_Fb_offense.png"}, fbres:{name:"Resistance (Fort battle bonus)",img:"/images/4/4b/Resistance.png"}, fbdefs:{name:"Defense (Fort battle sector bonus)",img:"/images/1/1a/Set_Fb_defense_sec.png"}, fboffs:{name:"Attack (Fort battle sector bonus)",img:"/images/f/fe/Set_Fb_offense_sec.png"}, fbdmgs:{name:"Damages (Fort battle sector bonus)",img:"/images/b/b3/Damages_sector.png"}},
//If there are any other "special" bonuses, they will be dynamically retrieved and stored there extra_set_bonus: {} }, //Bonuses from all sets / items : data: {}, //Status of all items (item lvl, activated or not) itemStatus: {}, getData: function () { //Get bonuses from all item sets $('.set_container').each(function () { var set_id = $(this).attr('data-set-id'); set_calc.itemStatus[set_id] = {}; set_calc.data[set_id] = { items: {}, set: {} }; $(this).find('.item_container').each(function () { var json = JSON.parse($(this).attr('data-popup')); if ($(this).is(":hidden")) { set_calc.itemStatus[set_id][json.id] = false; } else { set_calc.itemStatus[set_id][json.id] = 0; } for (var prop in json) { if (json.hasOwnProperty(prop) && set_calc.bonus.set_bonus.hasOwnProperty(prop)) { if (!set_calc.data[set_id].items[prop]) { set_calc.data[set_id].items[prop] = {}; } set_calc.data[set_id].items[prop][json.id] = json[prop]; } } }); }); //Get bonuses from all sets $('.infoSet').each(function () { var set_id = $(this).attr('data-set-id'); $(this).find('.infosetatt').each(function () { var nb = $(this).attr('data-nb'); set_calc.data[set_id].set[nb] = {}; $(this).find('.set_bonus').each(function () { key = $(this).attr('data-type'); if ($(this).find('.calc').length !== 0) { set_calc.data[set_id].set[nb][key] = -parseFloat($(this).find('.calc').attr('id')); } else { set_calc.data[set_id].set[nb][key] = parseFloat($(this).find('.val').text()); } if (!set_calc.bonus.set_bonus.hasOwnProperty(key)) { set_calc.bonus.extra_set_bonus[key] = { img: $(this).find('img').attr('src'), name: $(this).find('#tooltip_content').text() }; } }); }); });
}, calc: function () { //Only calc if a player level is provided if ($('#input_level').length === 0 | $('#input_level input').val() !== "") { var level = parseInt($('#input_level input').val()); total = {}; for (var set_id in set_calc.data) { for (var key in set_calc.data[set_id].items) { for (var item_id in set_calc.data[set_id].items[key]) { if (set_calc.itemStatus[set_id][item_id] !== false) { lvl = set_calc.itemStatus[set_id][item_id]; if (!total[key]) { total[key] = 0; } var value = set_calc.data[set_id].items[key][item_id];
if (set_calc.data[set_id].items[key][item_id] < 0) { //If bonus (per Level) value = -value;
if (set_calc.itemStatus[set_id][item_id] > 0) { //If item upgraded total[key] += Math.ceil(value * level) + Math.round(Math.max(1, Math.ceil(value * level) * 0.1 * lvl)); } else { total[key] += Math.ceil(value * level); } } else { if (set_calc.itemStatus[set_id][item_id] > 0) { if (value < 1) { total[key] += Math.round(1e6 * (value * 1 + Math.round(Math.max(1, value * 1000 * lvl)) / 10000)) / 1e6; } else { total[key] += Math.round(Math.max(1, value * 0.1 * lvl)); } } else { total[key] += value; } } } } } var item_nb = 0; for (var item_id in set_calc.itemStatus[set_id]) { if (set_calc.itemStatus[set_id][item_id] !== false) { item_nb++; } } for (var key in set_calc.data[set_id].set[item_nb]) { if (!total[key]) { total[key] = 0; } if (set_calc.data[set_id].set[item_nb][key] < 0) { total[key] += Math.ceil(-set_calc.data[set_id].set[item_nb][key] * level); } else { total[key] += set_calc.data[set_id].set[item_nb][key]; } } } //Create the html table
var html = '
';
for (var key in set_calc.bonus.set_bonus) { if (total.hasOwnProperty(key)) {html += ' <img src="' + set_calc.bonus.set_bonus[key].img + '">+' + total[key] + ' ';
' + set_calc.bonus.set_bonus[key].name + ' } } for (var key in set_calc.bonus.extra_set_bonus) { if (total.hasOwnProperty(key)) {html += ' <img src="' + set_calc.bonus.extra_set_bonus[key].img + '">+' + total[key] + (['xp', 'money', 'luck', 'spd', 'regen', 'drop'].indexOf(key) !== -1 ? "%" : "") + ' ';
' + set_calc.bonus.extra_set_bonus[key].name + ' } } //Display the result at the bottom of the page $('#set_calc').html(html); } else { $('#set_calc').html(""); } }, initEvents: function () { //Deactivate / activate item on click $('.item_container > img').on('click', function () { var item_container = $(this).closest('.item_container'); item_container.toggleClass('item_off'); var set_id = item_container.closest('.set_container').attr('data-set-id'); var item_id = JSON.parse(item_container.attr('data-popup')).id; if (item_container.hasClass('item_off') || item_container.is(":hidden")) { set_calc.itemStatus[set_id][item_id] = false; } else { set_calc.itemStatus[set_id][item_id] = parseInt(item_container.attr('data-lvl')); } set_calc.calc(); }); //Update item level on upgrade / downgrade $(document).on('click', '.upgrade, .downgrade', function () { var item = $(this).closest('.item_container'); var set_id = item.closest('.set_container').attr('data-set-id'); if (!item.hasClass('item_off') && !item.is(":hidden")) { set_calc.itemStatus[set_id][JSON.parse(item.attr('data-popup')).id] = parseInt(item.attr('data-lvl')); set_calc.calc(); } }); //Calc again when player level changes $("#input_level").bind("propertychange keyup input paste", function () { set_calc.calc(); }); //Activate/deactivate melee/fire weapon when the switch btn is clicked $("#switch").on('click', function () { $('#melee, #fire').each(function () { var item = $(this).find('.item_container'); var set_id = $(this).closest('.set_container').attr('data-set-id'); if ($(this).is(":hidden")) { set_calc.itemStatus[set_id][JSON.parse(item.attr('data-popup')).id] = false; } else { set_calc.itemStatus[set_id][JSON.parse(item.attr('data-popup')).id] = parseInt(item.attr('data-lvl')); } }); set_calc.calc(); }); }, init: function () { set_calc.initEvents(); set_calc.getData();$('#mw-content-text').append(''); if ($('#input_level').length === 0) set_calc.calc(); } }; set_calc.init(); } |